Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts

Tuesday, 1 August 2017

New 4D Camera Designed by Stanford Researchers

4D Camera

Stanford researchers created a new camera to enhance virtual reality and robot vision

Robotics is advancing at a frantic pace and Stanford researchers giving it a new push by bringing such a technology which can play a remarkable role in its future. A new 4D camera has been built by the researchers which have the ability as the name suggests generating four dimensional images. Furthermore this camera can even capture images in 140 degrees which is unbelievable and one of a kind in itself. This camera will find its way in the robots in upcoming days where it will help them in airborne package deliveries by offering a remarkable view of surroundings.

Camera designed specifically with robots in mind

This 4 D camera has been developed by the team of researchers at the University of California, San Diego. This camera is designed with robots in minds therefore it comes loaded with some exquisite features like wider field of view, light weight and single lens rather the multiple lens used in the modern consumer electronics.

This camera will be showcased at the upcoming computer vision conference called CVPR 2017. Researchers had stressed the current demand of the robotics are quite heavy on the robots wherein they are required move around and gather information from different perspectives in order to understand the varied aspects of the environment.

This camera will help robots in gathering large amount of the information from a single image like never before.Researchers believe that this camera will find wider application in the autonomous vehicles along with the ever growing augmented and virtual reality technologies.

Desirable features for the robotics

If robotics and wearable technologies want to grow by leap and bounds then this new 4D camera will be a boon for them. It has some of the most desirable features like detailed depth information, wider field of view and ability to be manufactured in any shape or size. This would give a great boost of the imagining system incorporated in the robotics, augmented and virtual reality as well as the wearables.


When compared to the conventional cameras, the images taken from the 4 D camera offers a refreshing perspective of looking through a ‘window’ rather than a ‘peephole’. In normal 2D images users can move their head to gain more information but the images taken from this camera allows users to identify features such as shape, brightness, transparency and much more.

The best thing about this 4 D camera is that it can also function as the modern conventional camera at far distances. A unique feature about this camera is that it can enhance the close up images to a great extent which means it can be used for a really wide variety of tasks and operations like it can used in the small robots which tends to navigate small areas in the landing drones or self-driving vehicles.

 Its other characteristic of offering incredible depth information will come in handy in the augments and virtual reality system wherein it will be help in seamlessly rendering real scenes. It will also bring support for better amalgamation between the actual scenes as well as the virtual components in an efficient fashion.

Wednesday, 28 December 2016

Virtual Reality will have Same Mind Bending Effects as LSD: Microsoft


Virtual Reality
Virtual Reality or commonly referred as VR is just a few years old technology which made its way into the consumer products. But the level of advancement brought by different tech firms has taken it to a whole new level where people are actively adopting with a hope of getting better upgrades in short while. Microsoft has predicted that in near future VR technology will be able to cause drug-like hallucination as it gets more powerful in rendering articulated reality. One of the top researchers at Microsoft stated that VR technology has become capable of warping reality along with catapulting users into a new and enhanced world.

Virtual Reality will be the new LSD

In the 1960 the use of LSD was widely prevalent in the society to embark on the psychedelic adventures. In such LSD infused reality people use to get naked and enjoy some unabashed sex soundtracked and it also led to the creation of the greatest music we have enjoyed so far. Currently virtual reality offering the first level of virtual wherein people are gradually adjusting to the thought of embarking on virtual reality trips by getting alone in the room, wearing the helmet and feeling the new environment without being touched by any other mortal.

Microsoft believed that by 2027 we will be able develop ubiquitous virtual reality system which will bring a much richer multisensorial experiences to the users. Such an advanced virtual reality system will possess the capability to induce hallucination thereby altering the perceived reality for the users. Furthermore this technology will be redefined to incorporate innovative haptic system which will stimulate touching and being touched feeling to bring a complete realistic trip. Therefore continuous trips to this kind of virtual reality will certainly become addictive for the users in the future.

Virtual reality in future will be a ‘need’

A senior researcher at New England research lab named Nicole Immorlica has elaborated that by the year 2027 the automation technology will reach new heights which will redefine our society and economy. In that time our society will be actively generating a huge amount of data from the use of various technologies which will be generated as they live by. In other words our lives will become dull and people will have less work to do on their won as automation will take care of all their needs.

Automation will help in increasing the efficiency along with decreasing the time required for variety which will ultimately lead to a lonely living cycle. That will be the time when people will actively hook themselves up with the virtual reality to get the thrill and excitement of the next level. In that phase virtual reality will become a new addiction for the society and its base has been developed today which will be enhanced with its each iteration loaded with more feature thereby diminishing the thin line between the reality and virtual reality.

Monday, 21 March 2016

Sky Launches Sky VR Studio

Sky VR Studio

Dedicated Virtual Reality Production Unit – Sky VR Studio


It has been reported by Sky that they have begun making some of the programming in VR stating playfully that we would be seeing this year around 20 pieces of VR content. The first bits of virtual reality filming would be released on Friday by Sky, featuring a pits-eye view of Formula 1 testing just in time for the start of the season in Barcelona. Sky had been in virtual reality for some time now.

It had invested in Jaunt VR in September of last year and since then had been filming some VR footage. A very popular behind the scene footage of The Hobbit had been shown at the premiere of the film, last year. Presently, Sky is making attempts in taking its VR commitment further with dedicated virtual reality production unit known as Sky VR Studio which is led by executive produce Neil Graham.

A website was permitted early access to Sky’s first batch of VR footage on a Samsung Gear VR and it’s impressive. Sky will not go in for static VR shots though would actually offer movement. Few of the footage had been taken by a journalist moving around the pit area, coming close to the car action and other shots were on the car itself.

Sky – A Reason for Investing


Other footage was more grounded and portrayed how virtual reality could bring one closer to places one may not actually want to be though should experience them. Neil Graham, while speaking at the launch of Sky VR had explained that due to Sky’s investment in Jaunt, he had early access to VR cameras, leading to the first VR piece that had been filmed in New Zealand.

Graham stated that when they got the prototype camera, he quickly spoke to Warners and all involved and managed to quickly experiment with filming a documentary on The Hobbit.He further informed that they had the opportunity where they could show the film a week thereafter at the premiere of the final Hobbit movie. With the creation of the camera technology together with the headsets made available, it would mean that Sky has a reason for investing in a proper production unit with internal as well as external folks

Need to Populate VR with Mind Blowing Content


Director Richard Nockles, is one of those who have been brought inwho seems to be too dedicated to VR wherein he has also shot the birth of his second child in VR. Graham goes on to explain that Richard would be joining a VR creative director meaning that they can create a new content for VR.

He added further that Sky is uniquely place and that they have always been looking at new ways to get content, there is access to movies, TV and sport and there is a need to populate VR with mind blowing content. Regarding what footage will we see, Sky is dedicated in creating 20 pieces this year with the F1 footage which is the first part of the batch and the footage would be made available from Friday on YouTube 360, the Oculus Rift Store and Facebook’s 360 Video platforms.

Though Sky would ultimately look into developing its own app for this footage and is anticipating in offering additional footage than assured, Graham seems to be realistic on how much they could do.

Tuesday, 16 February 2016

Google Will Launch a New VR Headset This Year

VR_Headset

Google to Launch a New Virtual Reality Headset

Later in the year, Google would be launching a new virtual reality headset for Android smartphones, according to reports. It is said that the headset would be sturdier as well as sophisticated than the Google Cardboard, the £10 virtual reality headset which had been shipped around five millions units since its launch in 2014.Different from its flat pack predecessor, the new headset of Google is will be having plastic casing and improved sensors together with lenses according to the Financial Times and Google has refrained from commenting on the reports.

Rumours have given further evidence that Google would be taking the growing virtual reality market seriously. Augmented reality firm, Magic Leap which Google has invested greatly, has closed recently, a round of funding which valued it at around $3.7 billion. In January 2016, setting up a virtual reality division, Google CEO Sundar Pichai had informed that beyond early efforts, there would be lot more from them as well as their partners.

If the reports tend to be true, the new headsets of Google would be identical to Samsung’s Gear VR, collaboration between Samsung and Oculus which had gone on sale to consumers late last year.

Replacement to Cardboard – Better Sensors/Lenses/Solid Plastic Casing

Though Google tends to continue focusing on its budget Cardboard headset, there are others in the industry that has developed more high spec-virtual as well as augmented reality technology. The new headset would be a replacement to Cardboard, which Google had launched in 2014, featuring better sensors, lenses together with solid plastic casing.

It is said that Google would be releasing its rival headsets together with new Android VR technology, this year. Similar to the Cardboard and Gear VR, the new headset would be using an existing smartphone inserted in the device, for display as well as most of its processing power. Google Cardboard depends mainly on sensors that are built in modern smartphones to sense the position of the head of the user, while Gear VR tends to be more strongly built, featuring extra motion sensors.

 As the Alphabet unit attempts to bring the technology to a bigger audience, the latest Google headset would be well-suited with a much broader range of Android devices than the Gear VR that would only work with a few of the recent Samsung Galaxy smartphone models.

Enhance Quality of Mobile VR Viewing Experience

Google hopes to enhance the quality of the mobile VR viewing experience, by implanting new software directly in its Android smartphone operating system instead of depending only on traditional app as with Cardboard.

The issue with several present smartphone-based VR viewers is that users tend to feel dizzy or unwell which is due to the virtual images displayed that could lag behind slightly behind the user’s head movement in the real world which is known as latency or unconsciousness. Cardboard has been more successful than expected, with deliveries over 5m units till date, when it had launched the low-cost goggles in 2014.

On improving resolutions as well as latency, the combination of the improved Android software as well as the new headset would enable users to devote longer in VR and also enable developers in creating more sophisticated apps.

Friday, 30 October 2015

Google allows you to explore Street View in virtual reality

virtual_reality

Street View Mapping Service – Virtual Reality App


An announcement has been made by Google that its famous Street View mapping service is made available as virtual reality app, enabling individuals to discover real world scenes in 3D with the use of Cardboard headset. Google has informed that its virtual reality experience – Google Cardboard is made available in 39 languages to more than 100 countries for Android and iOS.

The developers’ docs is said to be in 10 languages now, to make the experience of virtual reality more worldwide. Google Cardboard which was first released in 2014 is considered to be a virtual reality headset which can be made from scratch with the use of a Smartphone, a pair of clear lenses together with a rubber band and some Velcro and comes at a price of about £10.

Earlier available only for Android phones, Google had launched a software development kit – SDK in May for iOS together with new educational programme known as Expeditions, enabling kids to go on immersive virtual journeys to the bottom of the sea or the surface of Mars with the use of the Cardboard.

Partnered with Toy Maker Mattel - Incorporate Virtual Reality Cardboard Technology


In February, Google has also partnered with toy maker Mattel to incorporate its virtual reality Cardboard technology in the company’s iconic View Master stereoscope, This permitted users to take virtual `field trips’ and discover popular areas, landmarks, planets, nature and much more in a 360° `photospheres’.

The app – New Street virtual reality app that is made available on iOS as well as Android is anticipated to bring the world a bit closer to everyone as per Brandon Wuest, Google software engineer, enabling individuals to locate areas closer to home.

Mr Wuest had mentioned in a blog post that Street View as an introduction is a part of a larger update to the Cardboard SDK, projected to overcome of the issues described by the developers. He said that the update contains major overhaul of the sensor fusion algorithms which tends to integrate the signals from the gyroscope as well as the accelerometer.

These improvements considerably tend to decrease drift, particularly on phones with lower quality sensors. For the past year, virtual reality has been enjoying a recovery, after Oculus VR in 2014 bought by Facebook and Sony, Samsung and HTC had all launched their own headsets.

Virtual Reality – A Mind Blowing Experience


At CCS Insight, analysts envisage that 2.5m virtual as well as augmented reality devices would be sold this year which would rise over 24m in 2018. The company had stated that though gaming is available for virtual reality devices, entertainment, video and user generated content would also be driving adoption.

 Ben Wood, chief of research at CCS Insight had stated the most of the consumer tend to find virtual reality a mind blowing experience, for the first time they make attempt to try it. They are of the belief that it has tremendous potential and is not just about expensive high end devices like the Oculus Rift. For only some few dollars, consumers could dip their toe in the water with an inexpensive cardboard holder for a well-matched Smartphone.

They expect this democratisation of the technology to provide growth not only in affluent, mature markets but in emerging markets as well, where the Smartphone penetration seems stronger than ever.

Monday, 31 August 2015

HTC Vive Launches This Year, but the Bulk will be Released in 2016


HTC_Vive

HTC has announced its plans to provide a limited release of its much-waited virtual reality headset named Vive this year. HTC will be launching its devices in limited quantity later this year followed by a large-scale massive launch in the first half of 2016. It has kept both the dates of launches under wrap for the time being but the virtual reality segment is already buzzing with this promising announcement. HTC Vive headset provides much freedom of movement to the users by allowing them to walk freely which helps in adding extra depth to the wholesome gaming experience. On the other hand, the available virtual reality sets just let the users move them within a restricted space.

How virtual reality headsets work? 

Virtual reality headsets are basically worn by the users on their eyes and headsets happens to provide one a kind full 3D virtual environment to the gamers to explore. In order to enhance the gaming experience an additional connected controller is provided. Virtual reality sphere is mainly used for gaming sector and virtual devices are gradually increasing their support for several popular titles.

Market analysts are predicting that the virtual reality can even make foray in the film industry with time and popularity. In the recent times, few filmmakers had utilized this technology to understand its potential in the entertainment industry.

HTC gives a major preference to Vibe 

HTC is a trusted name in the field of Smartphones but over the years, it has received serious competition from the Smartphone majors- Apple and Samsung. HTC had made its foray in the virtual reality sector in order to give a boot to its business operations. Earlier HTC had developed a remarkable Steam online gaming platform in collaboration with Valve. Now it is relying on its partner to launch the virtual reality device called Vive on full scale in first quarter of 2016.

HTC to get stiff competition in 2016 

HTC’s Vive will get some stiff competition from other upcoming virtual devices namely Facebook’s Occult Rift and Sony’s Project Morpheus, which are expected to be launched in 2016. Therefore it is quite unclear why HTC decided to go for only a limited in 2015 rather than going with wider launch in 2015 and getting a huge share of virtual reality market. HTC must be trying to get few people used to its Vive then build a demand for this remarkable when it opens up for wider scale launch in first half of 2016. With all these marvelous projections, expectations and launches 2016 certainly will be a decisive year for the virtual reality devices.

Future prospects of HTC Vive 

HTC understands the importance of 2016 when a large number of virtual reality devices will be rolling out to appease the customers and it is hoping to grab a bigger pie of the market by building a demand with limited launch this year. The head of marketing executive for HTC Jeff Gattis had predicted selling of virtual devices anywhere between 2-3 million next year.